/* Converted by OpenGL Export Plugin 0.2*/ #include #include #include static GLfloat color_val[2][3] = { {1.000000f, 0.000000f, 0.000000f}, {1.000000f, 0.000000f, 0.533333f} }; void coin_default(void) { glColor3fv(color_val[0]); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(18.477591f, 27.653669f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(20.000000f, 20.000000f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(14.142136f, 34.142136f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(18.477591f, 27.653669f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(7.653668f, 38.477592f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(14.142136f, 34.142136f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-0.000001f, 40.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(7.653668f, 38.477592f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-7.653670f, 38.477592f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-0.000001f, 40.000000f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-14.142137f, 34.142136f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-7.653670f, 38.477592f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-18.477591f, 27.653667f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-14.142137f, 34.142136f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-20.000000f, 19.999998f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-18.477591f, 27.653667f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-18.477591f, 12.346330f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-20.000000f, 19.999998f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-14.142134f, 5.857862f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-18.477591f, 12.346330f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-7.653666f, 1.522408f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-14.142134f, 5.857862f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000003f, 0.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-7.653666f, 1.522408f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(7.653671f, 1.522411f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000003f, 0.000000f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(14.142138f, 5.857866f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(7.653671f, 1.522411f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(18.477592f, 12.346334f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(14.142138f, 5.857866f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(20.000000f, 20.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(18.477592f, 12.346334f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.997809f, -0.066159f, 0.000000f); glVertex3f(20.000000f, 20.000000f, 0.000000f); glNormal3f(-0.947173f, -0.320722f, 0.000000f); glVertex3f(18.477591f, 27.653669f, 10.000000f); glNormal3f(-0.997809f, 0.066159f, 0.000000f); glVertex3f(20.000000f, 20.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.997809f, -0.066159f, 0.000000f); glVertex3f(20.000000f, 20.000000f, 0.000000f); glNormal3f(-0.896537f, -0.442968f, 0.000000f); glVertex3f(18.477591f, 27.653669f, 0.000000f); glNormal3f(-0.947173f, -0.320722f, 0.000000f); glVertex3f(18.477591f, 27.653669f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.896537f, -0.442968f, 0.000000f); glVertex3f(18.477591f, 27.653669f, 0.000000f); glNormal3f(-0.752339f, -0.658776f, 0.000000f); glVertex3f(14.142136f, 34.142136f, 10.000000f); glNormal3f(-0.947173f, -0.320722f, 0.000000f); glVertex3f(18.477591f, 27.653669f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.896537f, -0.442968f, 0.000000f); glVertex3f(18.477591f, 27.653669f, 0.000000f); glNormal3f(-0.658776f, -0.752339f, 0.000000f); glVertex3f(14.142136f, 34.142136f, 0.000000f); glNormal3f(-0.752339f, -0.658776f, 0.000000f); glVertex3f(14.142136f, 34.142136f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.658776f, -0.752339f, 0.000000f); glVertex3f(14.142136f, 34.142136f, 0.000000f); glNormal3f(-0.442968f, -0.896538f, 0.000000f); glVertex3f(7.653668f, 38.477592f, 10.000000f); glNormal3f(-0.752339f, -0.658776f, 0.000000f); glVertex3f(14.142136f, 34.142136f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.658776f, -0.752339f, 0.000000f); glVertex3f(14.142136f, 34.142136f, 0.000000f); glNormal3f(-0.320722f, -0.947173f, 0.000000f); glVertex3f(7.653668f, 38.477592f, 0.000000f); glNormal3f(-0.442968f, -0.896538f, 0.000000f); glVertex3f(7.653668f, 38.477592f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.320722f, -0.947173f, 0.000000f); glVertex3f(7.653668f, 38.477592f, 0.000000f); glNormal3f(-0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000001f, 40.000000f, 10.000000f); glNormal3f(-0.442968f, -0.896538f, 0.000000f); glVertex3f(7.653668f, 38.477592f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.320722f, -0.947173f, 0.000000f); glVertex3f(7.653668f, 38.477592f, 0.000000f); glNormal3f(0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000001f, 40.000000f, 0.000000f); glNormal3f(-0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000001f, 40.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000001f, 40.000000f, 0.000000f); glNormal3f(0.320722f, -0.947173f, 0.000000f); glVertex3f(-7.653670f, 38.477592f, 10.000000f); glNormal3f(-0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000001f, 40.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000001f, 40.000000f, 0.000000f); glNormal3f(0.442968f, -0.896537f, 0.000000f); glVertex3f(-7.653670f, 38.477592f, 0.000000f); glNormal3f(0.320722f, -0.947173f, 0.000000f); glVertex3f(-7.653670f, 38.477592f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.442968f, -0.896537f, 0.000000f); glVertex3f(-7.653670f, 38.477592f, 0.000000f); glNormal3f(0.658776f, -0.752339f, 0.000000f); glVertex3f(-14.142137f, 34.142136f, 10.000000f); glNormal3f(0.320722f, -0.947173f, 0.000000f); glVertex3f(-7.653670f, 38.477592f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.442968f, -0.896537f, 0.000000f); glVertex3f(-7.653670f, 38.477592f, 0.000000f); glNormal3f(0.752339f, -0.658776f, 0.000000f); glVertex3f(-14.142137f, 34.142136f, 0.000000f); glNormal3f(0.658776f, -0.752339f, 0.000000f); glVertex3f(-14.142137f, 34.142136f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.752339f, -0.658776f, 0.000000f); glVertex3f(-14.142137f, 34.142136f, 0.000000f); glNormal3f(0.896538f, -0.442968f, 0.000000f); glVertex3f(-18.477591f, 27.653667f, 10.000000f); glNormal3f(0.658776f, -0.752339f, 0.000000f); glVertex3f(-14.142137f, 34.142136f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.752339f, -0.658776f, 0.000000f); glVertex3f(-14.142137f, 34.142136f, 0.000000f); glNormal3f(0.947173f, -0.320722f, 0.000000f); glVertex3f(-18.477591f, 27.653667f, 0.000000f); glNormal3f(0.896538f, -0.442968f, 0.000000f); glVertex3f(-18.477591f, 27.653667f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.947173f, -0.320722f, 0.000000f); glVertex3f(-18.477591f, 27.653667f, 0.000000f); glNormal3f(0.997809f, -0.066159f, 0.000000f); glVertex3f(-20.000000f, 19.999998f, 10.000000f); glNormal3f(0.896538f, -0.442968f, 0.000000f); glVertex3f(-18.477591f, 27.653667f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.947173f, -0.320722f, 0.000000f); glVertex3f(-18.477591f, 27.653667f, 0.000000f); glNormal3f(0.997809f, 0.066159f, 0.000000f); glVertex3f(-20.000000f, 19.999998f, 0.000000f); glNormal3f(0.997809f, -0.066159f, 0.000000f); glVertex3f(-20.000000f, 19.999998f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.997809f, 0.066159f, 0.000000f); glVertex3f(-20.000000f, 19.999998f, 0.000000f); glNormal3f(0.947173f, 0.320722f, 0.000000f); glVertex3f(-18.477591f, 12.346330f, 10.000000f); glNormal3f(0.997809f, -0.066159f, 0.000000f); glVertex3f(-20.000000f, 19.999998f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.997809f, 0.066159f, 0.000000f); glVertex3f(-20.000000f, 19.999998f, 0.000000f); glNormal3f(0.896537f, 0.442968f, 0.000000f); glVertex3f(-18.477591f, 12.346330f, 0.000000f); glNormal3f(0.947173f, 0.320722f, 0.000000f); glVertex3f(-18.477591f, 12.346330f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.896537f, 0.442968f, 0.000000f); glVertex3f(-18.477591f, 12.346330f, 0.000000f); glNormal3f(0.752339f, 0.658776f, 0.000000f); glVertex3f(-14.142134f, 5.857862f, 10.000000f); glNormal3f(0.947173f, 0.320722f, 0.000000f); glVertex3f(-18.477591f, 12.346330f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.896537f, 0.442968f, 0.000000f); glVertex3f(-18.477591f, 12.346330f, 0.000000f); glNormal3f(0.658776f, 0.752339f, 0.000000f); glVertex3f(-14.142134f, 5.857862f, 0.000000f); glNormal3f(0.752339f, 0.658776f, 0.000000f); glVertex3f(-14.142134f, 5.857862f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.658776f, 0.752339f, 0.000000f); glVertex3f(-14.142134f, 5.857862f, 0.000000f); glNormal3f(0.442968f, 0.896538f, 0.000000f); glVertex3f(-7.653666f, 1.522408f, 10.000000f); glNormal3f(0.752339f, 0.658776f, 0.000000f); glVertex3f(-14.142134f, 5.857862f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.658776f, 0.752339f, 0.000000f); glVertex3f(-14.142134f, 5.857862f, 0.000000f); glNormal3f(0.320722f, 0.947173f, 0.000000f); glVertex3f(-7.653666f, 1.522408f, 0.000000f); glNormal3f(0.442968f, 0.896538f, 0.000000f); glVertex3f(-7.653666f, 1.522408f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.320722f, 0.947173f, 0.000000f); glVertex3f(-7.653666f, 1.522408f, 0.000000f); glNormal3f(0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000003f, 0.000000f, 10.000000f); glNormal3f(0.442968f, 0.896538f, 0.000000f); glVertex3f(-7.653666f, 1.522408f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.320722f, 0.947173f, 0.000000f); glVertex3f(-7.653666f, 1.522408f, 0.000000f); glNormal3f(-0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000003f, 0.000000f, 0.000000f); glNormal3f(0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000003f, 0.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000003f, 0.000000f, 0.000000f); glNormal3f(-0.320722f, 0.947173f, 0.000000f); glVertex3f(7.653671f, 1.522411f, 10.000000f); glNormal3f(0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000003f, 0.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000003f, 0.000000f, 0.000000f); glNormal3f(-0.442968f, 0.896537f, 0.000000f); glVertex3f(7.653671f, 1.522411f, 0.000000f); glNormal3f(-0.320722f, 0.947173f, 0.000000f); glVertex3f(7.653671f, 1.522411f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.442968f, 0.896537f, 0.000000f); glVertex3f(7.653671f, 1.522411f, 0.000000f); glNormal3f(-0.658776f, 0.752339f, 0.000000f); glVertex3f(14.142138f, 5.857866f, 10.000000f); glNormal3f(-0.320722f, 0.947173f, 0.000000f); glVertex3f(7.653671f, 1.522411f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.442968f, 0.896537f, 0.000000f); glVertex3f(7.653671f, 1.522411f, 0.000000f); glNormal3f(-0.752339f, 0.658776f, 0.000000f); glVertex3f(14.142138f, 5.857866f, 0.000000f); glNormal3f(-0.658776f, 0.752339f, 0.000000f); glVertex3f(14.142138f, 5.857866f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.752339f, 0.658776f, 0.000000f); glVertex3f(14.142138f, 5.857866f, 0.000000f); glNormal3f(-0.896538f, 0.442968f, 0.000000f); glVertex3f(18.477592f, 12.346334f, 10.000000f); glNormal3f(-0.658776f, 0.752339f, 0.000000f); glVertex3f(14.142138f, 5.857866f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.752339f, 0.658776f, 0.000000f); glVertex3f(14.142138f, 5.857866f, 0.000000f); glNormal3f(-0.947173f, 0.320722f, 0.000000f); glVertex3f(18.477592f, 12.346334f, 0.000000f); glNormal3f(-0.896538f, 0.442968f, 0.000000f); glVertex3f(18.477592f, 12.346334f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.947173f, 0.320722f, 0.000000f); glVertex3f(18.477592f, 12.346334f, 0.000000f); glNormal3f(-0.997809f, 0.066159f, 0.000000f); glVertex3f(20.000000f, 20.000000f, 10.000000f); glNormal3f(-0.896538f, 0.442968f, 0.000000f); glVertex3f(18.477592f, 12.346334f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.947173f, 0.320722f, 0.000000f); glVertex3f(18.477592f, 12.346334f, 0.000000f); glNormal3f(-0.997809f, -0.066159f, 0.000000f); glVertex3f(20.000000f, 20.000000f, 0.000000f); glNormal3f(-0.997809f, 0.066159f, 0.000000f); glVertex3f(20.000000f, 20.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(20.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(18.477591f, 27.653669f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(18.477591f, 27.653669f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(14.142136f, 34.142136f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(14.142136f, 34.142136f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(7.653668f, 38.477592f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(7.653668f, 38.477592f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-0.000001f, 40.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-0.000001f, 40.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-7.653670f, 38.477592f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-7.653670f, 38.477592f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-14.142137f, 34.142136f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-14.142137f, 34.142136f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-18.477591f, 27.653667f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-18.477591f, 27.653667f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-20.000000f, 19.999998f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-20.000000f, 19.999998f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-18.477591f, 12.346330f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-18.477591f, 12.346330f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-14.142134f, 5.857862f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-14.142134f, 5.857862f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-7.653666f, 1.522408f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(-7.653666f, 1.522408f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000003f, 0.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000003f, 0.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(7.653671f, 1.522411f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(7.653671f, 1.522411f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(14.142138f, 5.857866f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(14.142138f, 5.857866f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(18.477592f, 12.346334f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(0.000000f, 20.000000f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(18.477592f, 12.346334f, 10.000000f); glNormal3f(0.000000f, 0.000000f, -1.000000f); glVertex3f(20.000000f, 20.000000f, 10.000000f); glEnd(); } void bigcoin_default(void) { glColor3fv(color_val[1]); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(46.193977f, 69.134171f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(50.000000f, 50.000000f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(35.355339f, 85.355339f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(46.193977f, 69.134171f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(19.134171f, 96.193977f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(35.355339f, 85.355339f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-0.000002f, 100.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(19.134171f, 96.193977f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-19.134174f, 96.193977f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-0.000002f, 100.000000f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-35.355343f, 85.355331f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-19.134174f, 96.193977f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-46.193977f, 69.134171f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-35.355343f, 85.355331f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-50.000000f, 49.999996f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-46.193977f, 69.134171f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-46.193974f, 30.865824f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-50.000000f, 49.999996f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-35.355335f, 14.644657f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-46.193974f, 30.865824f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-19.134167f, 3.806023f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-35.355335f, 14.644657f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000007f, 0.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(-19.134167f, 3.806023f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(19.134178f, 3.806026f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000007f, 0.000000f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(35.355343f, 14.644665f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(19.134178f, 3.806026f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(46.193981f, 30.865835f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(35.355343f, 14.644665f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(0.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(50.000000f, 50.000000f, 0.000000f); glNormal3f(0.000000f, 0.000000f, 1.000000f); glVertex3f(46.193981f, 30.865835f, 0.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.997809f, -0.066159f, 0.000000f); glVertex3f(50.000000f, 50.000000f, 0.000000f); glNormal3f(-0.947173f, -0.320722f, 0.000000f); glVertex3f(46.193977f, 69.134171f, 10.000000f); glNormal3f(-0.997809f, 0.066159f, 0.000000f); glVertex3f(50.000000f, 50.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.997809f, -0.066159f, 0.000000f); glVertex3f(50.000000f, 50.000000f, 0.000000f); glNormal3f(-0.896538f, -0.442968f, 0.000000f); glVertex3f(46.193977f, 69.134171f, 0.000000f); glNormal3f(-0.947173f, -0.320722f, 0.000000f); glVertex3f(46.193977f, 69.134171f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.896538f, -0.442968f, 0.000000f); glVertex3f(46.193977f, 69.134171f, 0.000000f); glNormal3f(-0.752339f, -0.658776f, 0.000000f); glVertex3f(35.355339f, 85.355339f, 10.000000f); glNormal3f(-0.947173f, -0.320722f, 0.000000f); glVertex3f(46.193977f, 69.134171f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.896538f, -0.442968f, 0.000000f); glVertex3f(46.193977f, 69.134171f, 0.000000f); glNormal3f(-0.658776f, -0.752339f, 0.000000f); glVertex3f(35.355339f, 85.355339f, 0.000000f); glNormal3f(-0.752339f, -0.658776f, 0.000000f); glVertex3f(35.355339f, 85.355339f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.658776f, -0.752339f, 0.000000f); glVertex3f(35.355339f, 85.355339f, 0.000000f); glNormal3f(-0.442968f, -0.896538f, 0.000000f); glVertex3f(19.134171f, 96.193977f, 10.000000f); glNormal3f(-0.752339f, -0.658776f, 0.000000f); glVertex3f(35.355339f, 85.355339f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.658776f, -0.752339f, 0.000000f); glVertex3f(35.355339f, 85.355339f, 0.000000f); glNormal3f(-0.320722f, -0.947173f, 0.000000f); glVertex3f(19.134171f, 96.193977f, 0.000000f); glNormal3f(-0.442968f, -0.896538f, 0.000000f); glVertex3f(19.134171f, 96.193977f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.320722f, -0.947173f, 0.000000f); glVertex3f(19.134171f, 96.193977f, 0.000000f); glNormal3f(-0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000002f, 100.000000f, 10.000000f); glNormal3f(-0.442968f, -0.896538f, 0.000000f); glVertex3f(19.134171f, 96.193977f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.320722f, -0.947173f, 0.000000f); glVertex3f(19.134171f, 96.193977f, 0.000000f); glNormal3f(0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000002f, 100.000000f, 0.000000f); glNormal3f(-0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000002f, 100.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000002f, 100.000000f, 0.000000f); glNormal3f(0.320722f, -0.947173f, 0.000000f); glVertex3f(-19.134174f, 96.193977f, 10.000000f); glNormal3f(-0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000002f, 100.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.066159f, -0.997809f, 0.000000f); glVertex3f(-0.000002f, 100.000000f, 0.000000f); glNormal3f(0.442968f, -0.896537f, 0.000000f); glVertex3f(-19.134174f, 96.193977f, 0.000000f); glNormal3f(0.320722f, -0.947173f, 0.000000f); glVertex3f(-19.134174f, 96.193977f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.442968f, -0.896537f, 0.000000f); glVertex3f(-19.134174f, 96.193977f, 0.000000f); glNormal3f(0.658776f, -0.752339f, 0.000000f); glVertex3f(-35.355343f, 85.355331f, 10.000000f); glNormal3f(0.320722f, -0.947173f, 0.000000f); glVertex3f(-19.134174f, 96.193977f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.442968f, -0.896537f, 0.000000f); glVertex3f(-19.134174f, 96.193977f, 0.000000f); glNormal3f(0.752339f, -0.658776f, 0.000000f); glVertex3f(-35.355343f, 85.355331f, 0.000000f); glNormal3f(0.658776f, -0.752339f, 0.000000f); glVertex3f(-35.355343f, 85.355331f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.752339f, -0.658776f, 0.000000f); glVertex3f(-35.355343f, 85.355331f, 0.000000f); glNormal3f(0.896538f, -0.442968f, 0.000000f); glVertex3f(-46.193977f, 69.134171f, 10.000000f); glNormal3f(0.658776f, -0.752339f, 0.000000f); glVertex3f(-35.355343f, 85.355331f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.752339f, -0.658776f, 0.000000f); glVertex3f(-35.355343f, 85.355331f, 0.000000f); glNormal3f(0.947173f, -0.320722f, 0.000000f); glVertex3f(-46.193977f, 69.134171f, 0.000000f); glNormal3f(0.896538f, -0.442968f, 0.000000f); glVertex3f(-46.193977f, 69.134171f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.947173f, -0.320722f, 0.000000f); glVertex3f(-46.193977f, 69.134171f, 0.000000f); glNormal3f(0.997809f, -0.066159f, 0.000000f); glVertex3f(-50.000000f, 49.999996f, 10.000000f); glNormal3f(0.896538f, -0.442968f, 0.000000f); glVertex3f(-46.193977f, 69.134171f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.947173f, -0.320722f, 0.000000f); glVertex3f(-46.193977f, 69.134171f, 0.000000f); glNormal3f(0.997809f, 0.066159f, 0.000000f); glVertex3f(-50.000000f, 49.999996f, 0.000000f); glNormal3f(0.997809f, -0.066159f, 0.000000f); glVertex3f(-50.000000f, 49.999996f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.997809f, 0.066159f, 0.000000f); glVertex3f(-50.000000f, 49.999996f, 0.000000f); glNormal3f(0.947173f, 0.320722f, 0.000000f); glVertex3f(-46.193974f, 30.865824f, 10.000000f); glNormal3f(0.997809f, -0.066159f, 0.000000f); glVertex3f(-50.000000f, 49.999996f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.997809f, 0.066159f, 0.000000f); glVertex3f(-50.000000f, 49.999996f, 0.000000f); glNormal3f(0.896537f, 0.442968f, 0.000000f); glVertex3f(-46.193974f, 30.865824f, 0.000000f); glNormal3f(0.947173f, 0.320722f, 0.000000f); glVertex3f(-46.193974f, 30.865824f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.896537f, 0.442968f, 0.000000f); glVertex3f(-46.193974f, 30.865824f, 0.000000f); glNormal3f(0.752339f, 0.658776f, 0.000000f); glVertex3f(-35.355335f, 14.644657f, 10.000000f); glNormal3f(0.947173f, 0.320722f, 0.000000f); glVertex3f(-46.193974f, 30.865824f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.896537f, 0.442968f, 0.000000f); glVertex3f(-46.193974f, 30.865824f, 0.000000f); glNormal3f(0.658776f, 0.752339f, 0.000000f); glVertex3f(-35.355335f, 14.644657f, 0.000000f); glNormal3f(0.752339f, 0.658776f, 0.000000f); glVertex3f(-35.355335f, 14.644657f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.658776f, 0.752339f, 0.000000f); glVertex3f(-35.355335f, 14.644657f, 0.000000f); glNormal3f(0.442968f, 0.896538f, 0.000000f); glVertex3f(-19.134167f, 3.806023f, 10.000000f); glNormal3f(0.752339f, 0.658776f, 0.000000f); glVertex3f(-35.355335f, 14.644657f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.658776f, 0.752339f, 0.000000f); glVertex3f(-35.355335f, 14.644657f, 0.000000f); glNormal3f(0.320722f, 0.947173f, 0.000000f); glVertex3f(-19.134167f, 3.806023f, 0.000000f); glNormal3f(0.442968f, 0.896538f, 0.000000f); glVertex3f(-19.134167f, 3.806023f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.320722f, 0.947173f, 0.000000f); glVertex3f(-19.134167f, 3.806023f, 0.000000f); glNormal3f(0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000007f, 0.000000f, 10.000000f); glNormal3f(0.442968f, 0.896538f, 0.000000f); glVertex3f(-19.134167f, 3.806023f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.320722f, 0.947173f, 0.000000f); glVertex3f(-19.134167f, 3.806023f, 0.000000f); glNormal3f(-0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000007f, 0.000000f, 0.000000f); glNormal3f(0.066159f, 0.997809f, 0.000000f); glVertex3f(0.000007f, 0.000000f, 10.000000f); glEnd(); glBegin(GL_TRIANGLES); 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