/* Converted by OpenGL Export Plugin 0.2*/ #include #include #include static GLfloat color_val[1][3] = { {1.000000f, 0.000000f, 0.000000f} }; void fuelcan_default(void) { glColor3fv(color_val[0]); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(27.717386f, 0.000999f, -11.479503f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(30.000999f, 0.001000f, 0.001000f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(21.214203f, 0.000999f, -21.212202f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(27.717386f, 0.000999f, -11.479503f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(11.481503f, 0.000998f, -27.715385f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(21.214203f, 0.000999f, -21.212202f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.000999f, 0.000998f, -29.998999f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(11.481503f, 0.000998f, -27.715385f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(-11.479504f, 0.000998f, -27.715384f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.000999f, 0.000998f, -29.998999f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(-21.212206f, 0.000999f, -21.212200f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(-11.479504f, 0.000998f, -27.715384f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-27.715387f, 0.000999f, -11.479501f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(-21.212206f, 0.000999f, -21.212200f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-29.999001f, 0.001000f, 0.001003f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-27.715387f, 0.000999f, -11.479501f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(-27.715385f, 0.001001f, 11.481505f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-29.999001f, 0.001000f, 0.001003f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-21.212202f, 0.001001f, 21.214205f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(-27.715385f, 0.001001f, 11.481505f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-11.479499f, 0.001002f, 27.717384f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-21.212202f, 0.001001f, 21.214205f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001004f, 0.001002f, 30.000998f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(-11.479499f, 0.001002f, 27.717384f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(11.481507f, 0.001002f, 27.717382f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001004f, 0.001002f, 30.000998f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(21.214207f, 0.001001f, 21.214199f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(11.481507f, 0.001002f, 27.717382f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(27.717388f, 0.001001f, 11.481498f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(21.214207f, 0.001001f, 21.214199f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(0.001000f, 0.001000f, 0.001000f); glNormal3f(0.000000f, 1.000000f, -0.000000f); glVertex3f(30.000999f, 0.001000f, 0.001000f); glNormal3f(-0.000000f, 1.000000f, -0.000000f); glVertex3f(27.717388f, 0.001001f, 11.481498f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.997809f, 0.000000f, 0.066159f); glVertex3f(30.000999f, 0.001000f, 0.001000f); glNormal3f(-0.947173f, 0.000000f, 0.320722f); glVertex3f(27.717386f, 80.000992f, -11.479507f); glNormal3f(-0.997809f, -0.000000f, -0.066159f); glVertex3f(30.000999f, 80.000992f, 0.000995f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.997809f, 0.000000f, 0.066159f); glVertex3f(30.000999f, 0.001000f, 0.001000f); glNormal3f(-0.896537f, 0.000000f, 0.442968f); glVertex3f(27.717386f, 0.000999f, -11.479503f); glNormal3f(-0.947173f, 0.000000f, 0.320722f); glVertex3f(27.717386f, 80.000992f, -11.479507f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.896537f, 0.000000f, 0.442968f); glVertex3f(27.717386f, 0.000999f, -11.479503f); glNormal3f(-0.752339f, 0.000000f, 0.658776f); glVertex3f(21.214203f, 80.000992f, -21.212208f); glNormal3f(-0.947173f, 0.000000f, 0.320722f); glVertex3f(27.717386f, 80.000992f, -11.479507f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.896537f, 0.000000f, 0.442968f); glVertex3f(27.717386f, 0.000999f, -11.479503f); glNormal3f(-0.658776f, 0.000000f, 0.752339f); glVertex3f(21.214203f, 0.000999f, -21.212202f); glNormal3f(-0.752339f, 0.000000f, 0.658776f); glVertex3f(21.214203f, 80.000992f, -21.212208f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.658776f, 0.000000f, 0.752339f); glVertex3f(21.214203f, 0.000999f, -21.212202f); glNormal3f(-0.442968f, 0.000000f, 0.896538f); glVertex3f(11.481503f, 80.000992f, -27.715389f); glNormal3f(-0.752339f, 0.000000f, 0.658776f); glVertex3f(21.214203f, 80.000992f, -21.212208f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.658776f, 0.000000f, 0.752339f); glVertex3f(21.214203f, 0.000999f, -21.212202f); glNormal3f(-0.320722f, 0.000000f, 0.947173f); glVertex3f(11.481503f, 0.000998f, -27.715385f); glNormal3f(-0.442968f, 0.000000f, 0.896538f); glVertex3f(11.481503f, 80.000992f, -27.715389f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.320722f, 0.000000f, 0.947173f); glVertex3f(11.481503f, 0.000998f, -27.715385f); glNormal3f(-0.066159f, 0.000000f, 0.997809f); glVertex3f(0.000999f, 80.000992f, -29.999002f); glNormal3f(-0.442968f, 0.000000f, 0.896538f); glVertex3f(11.481503f, 80.000992f, -27.715389f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.320722f, 0.000000f, 0.947173f); glVertex3f(11.481503f, 0.000998f, -27.715385f); glNormal3f(0.066159f, 0.000000f, 0.997809f); glVertex3f(0.000999f, 0.000998f, -29.998999f); glNormal3f(-0.066159f, 0.000000f, 0.997809f); glVertex3f(0.000999f, 80.000992f, -29.999002f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.066159f, 0.000000f, 0.997809f); glVertex3f(0.000999f, 0.000998f, -29.998999f); glNormal3f(0.320722f, 0.000000f, 0.947173f); glVertex3f(-11.479504f, 80.000992f, -27.715387f); glNormal3f(-0.066159f, 0.000000f, 0.997809f); glVertex3f(0.000999f, 80.000992f, -29.999002f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.066159f, 0.000000f, 0.997809f); glVertex3f(0.000999f, 0.000998f, -29.998999f); glNormal3f(0.442968f, 0.000000f, 0.896538f); glVertex3f(-11.479504f, 0.000998f, -27.715384f); glNormal3f(0.320722f, 0.000000f, 0.947173f); glVertex3f(-11.479504f, 80.000992f, -27.715387f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.442968f, 0.000000f, 0.896538f); glVertex3f(-11.479504f, 0.000998f, -27.715384f); glNormal3f(0.658776f, 0.000000f, 0.752339f); glVertex3f(-21.212206f, 80.000992f, -21.212206f); glNormal3f(0.320722f, 0.000000f, 0.947173f); glVertex3f(-11.479504f, 80.000992f, -27.715387f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.442968f, 0.000000f, 0.896538f); glVertex3f(-11.479504f, 0.000998f, -27.715384f); glNormal3f(0.752339f, 0.000000f, 0.658776f); glVertex3f(-21.212206f, 0.000999f, -21.212200f); glNormal3f(0.658776f, 0.000000f, 0.752339f); glVertex3f(-21.212206f, 80.000992f, -21.212206f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.752339f, 0.000000f, 0.658776f); glVertex3f(-21.212206f, 0.000999f, -21.212200f); glNormal3f(0.896538f, 0.000000f, 0.442968f); glVertex3f(-27.715387f, 80.000992f, -11.479506f); glNormal3f(0.658776f, 0.000000f, 0.752339f); glVertex3f(-21.212206f, 80.000992f, -21.212206f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.752339f, 0.000000f, 0.658776f); glVertex3f(-21.212206f, 0.000999f, -21.212200f); glNormal3f(0.947173f, 0.000000f, 0.320722f); glVertex3f(-27.715387f, 0.000999f, -11.479501f); glNormal3f(0.896538f, 0.000000f, 0.442968f); glVertex3f(-27.715387f, 80.000992f, -11.479506f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.947173f, 0.000000f, 0.320722f); glVertex3f(-27.715387f, 0.000999f, -11.479501f); glNormal3f(0.997809f, 0.000000f, 0.066159f); glVertex3f(-29.999001f, 80.000992f, 0.000998f); glNormal3f(0.896538f, 0.000000f, 0.442968f); glVertex3f(-27.715387f, 80.000992f, -11.479506f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.947173f, 0.000000f, 0.320722f); glVertex3f(-27.715387f, 0.000999f, -11.479501f); glNormal3f(0.997809f, -0.000000f, -0.066159f); glVertex3f(-29.999001f, 0.001000f, 0.001003f); glNormal3f(0.997809f, 0.000000f, 0.066159f); glVertex3f(-29.999001f, 80.000992f, 0.000998f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.997809f, -0.000000f, -0.066159f); glVertex3f(-29.999001f, 0.001000f, 0.001003f); glNormal3f(0.947173f, -0.000000f, -0.320722f); glVertex3f(-27.715385f, 80.000999f, 11.481501f); glNormal3f(0.997809f, 0.000000f, 0.066159f); glVertex3f(-29.999001f, 80.000992f, 0.000998f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.997809f, -0.000000f, -0.066159f); glVertex3f(-29.999001f, 0.001000f, 0.001003f); glNormal3f(0.896537f, -0.000000f, -0.442968f); glVertex3f(-27.715385f, 0.001001f, 11.481505f); glNormal3f(0.947173f, -0.000000f, -0.320722f); glVertex3f(-27.715385f, 80.000999f, 11.481501f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.896537f, -0.000000f, -0.442968f); glVertex3f(-27.715385f, 0.001001f, 11.481505f); glNormal3f(0.752339f, -0.000000f, -0.658776f); glVertex3f(-21.212202f, 80.000999f, 21.214199f); glNormal3f(0.947173f, -0.000000f, -0.320722f); glVertex3f(-27.715385f, 80.000999f, 11.481501f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.896537f, -0.000000f, -0.442968f); glVertex3f(-27.715385f, 0.001001f, 11.481505f); glNormal3f(0.658776f, -0.000000f, -0.752339f); glVertex3f(-21.212202f, 0.001001f, 21.214205f); glNormal3f(0.752339f, -0.000000f, -0.658776f); glVertex3f(-21.212202f, 80.000999f, 21.214199f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.658776f, -0.000000f, -0.752339f); glVertex3f(-21.212202f, 0.001001f, 21.214205f); glNormal3f(0.442968f, -0.000000f, -0.896538f); glVertex3f(-11.479499f, 80.000999f, 27.717381f); glNormal3f(0.752339f, -0.000000f, -0.658776f); glVertex3f(-21.212202f, 80.000999f, 21.214199f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.658776f, -0.000000f, -0.752339f); glVertex3f(-21.212202f, 0.001001f, 21.214205f); glNormal3f(0.320722f, -0.000000f, -0.947173f); glVertex3f(-11.479499f, 0.001002f, 27.717384f); glNormal3f(0.442968f, -0.000000f, -0.896538f); glVertex3f(-11.479499f, 80.000999f, 27.717381f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.320722f, -0.000000f, -0.947173f); glVertex3f(-11.479499f, 0.001002f, 27.717384f); glNormal3f(0.066159f, -0.000000f, -0.997809f); glVertex3f(0.001004f, 80.000999f, 30.000994f); glNormal3f(0.442968f, -0.000000f, -0.896538f); glVertex3f(-11.479499f, 80.000999f, 27.717381f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.320722f, -0.000000f, -0.947173f); glVertex3f(-11.479499f, 0.001002f, 27.717384f); glNormal3f(-0.066159f, -0.000000f, -0.997809f); glVertex3f(0.001004f, 0.001002f, 30.000998f); glNormal3f(0.066159f, -0.000000f, -0.997809f); glVertex3f(0.001004f, 80.000999f, 30.000994f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.066159f, -0.000000f, -0.997809f); glVertex3f(0.001004f, 0.001002f, 30.000998f); glNormal3f(-0.320722f, -0.000000f, -0.947173f); glVertex3f(11.481507f, 80.000999f, 27.717379f); glNormal3f(0.066159f, -0.000000f, -0.997809f); glVertex3f(0.001004f, 80.000999f, 30.000994f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.066159f, -0.000000f, -0.997809f); glVertex3f(0.001004f, 0.001002f, 30.000998f); glNormal3f(-0.442968f, -0.000000f, -0.896537f); glVertex3f(11.481507f, 0.001002f, 27.717382f); glNormal3f(-0.320722f, -0.000000f, -0.947173f); glVertex3f(11.481507f, 80.000999f, 27.717379f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.442968f, -0.000000f, -0.896537f); glVertex3f(11.481507f, 0.001002f, 27.717382f); glNormal3f(-0.658776f, -0.000000f, -0.752339f); glVertex3f(21.214207f, 80.000999f, 21.214193f); glNormal3f(-0.320722f, -0.000000f, -0.947173f); glVertex3f(11.481507f, 80.000999f, 27.717379f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.442968f, -0.000000f, -0.896537f); glVertex3f(11.481507f, 0.001002f, 27.717382f); glNormal3f(-0.752339f, -0.000000f, -0.658776f); glVertex3f(21.214207f, 0.001001f, 21.214199f); glNormal3f(-0.658776f, -0.000000f, -0.752339f); glVertex3f(21.214207f, 80.000999f, 21.214193f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.752339f, -0.000000f, -0.658776f); glVertex3f(21.214207f, 0.001001f, 21.214199f); glNormal3f(-0.896538f, -0.000000f, -0.442968f); glVertex3f(27.717388f, 80.000999f, 11.481493f); glNormal3f(-0.658776f, -0.000000f, -0.752339f); glVertex3f(21.214207f, 80.000999f, 21.214193f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.752339f, -0.000000f, -0.658776f); glVertex3f(21.214207f, 0.001001f, 21.214199f); glNormal3f(-0.947173f, -0.000000f, -0.320722f); glVertex3f(27.717388f, 0.001001f, 11.481498f); glNormal3f(-0.896538f, -0.000000f, -0.442968f); glVertex3f(27.717388f, 80.000999f, 11.481493f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.947173f, -0.000000f, -0.320722f); glVertex3f(27.717388f, 0.001001f, 11.481498f); glNormal3f(-0.997809f, -0.000000f, -0.066159f); glVertex3f(30.000999f, 80.000992f, 0.000995f); glNormal3f(-0.896538f, -0.000000f, -0.442968f); glVertex3f(27.717388f, 80.000999f, 11.481493f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-0.947173f, -0.000000f, -0.320722f); glVertex3f(27.717388f, 0.001001f, 11.481498f); glNormal3f(-0.997809f, 0.000000f, 0.066159f); glVertex3f(30.000999f, 0.001000f, 0.001000f); glNormal3f(-0.997809f, -0.000000f, -0.066159f); glVertex3f(30.000999f, 80.000992f, 0.000995f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(30.000999f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(27.717386f, 80.000992f, -11.479507f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(27.717386f, 80.000992f, -11.479507f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(21.214203f, 80.000992f, -21.212208f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(21.214203f, 80.000992f, -21.212208f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(11.481503f, 80.000992f, -27.715389f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(11.481503f, 80.000992f, -27.715389f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.000999f, 80.000992f, -29.999002f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.000999f, 80.000992f, -29.999002f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-11.479504f, 80.000992f, -27.715387f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-11.479504f, 80.000992f, -27.715387f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-21.212206f, 80.000992f, -21.212206f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-21.212206f, 80.000992f, -21.212206f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-27.715387f, 80.000992f, -11.479506f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-27.715387f, 80.000992f, -11.479506f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-29.999001f, 80.000992f, 0.000998f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(-29.999001f, 80.000992f, 0.000998f); glNormal3f(-0.000000f, -1.000000f, 0.000000f); glVertex3f(-27.715385f, 80.000999f, 11.481501f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(-0.000000f, -1.000000f, 0.000000f); glVertex3f(-27.715385f, 80.000999f, 11.481501f); glNormal3f(-0.000000f, -1.000000f, 0.000000f); glVertex3f(-21.212202f, 80.000999f, 21.214199f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(-0.000000f, -1.000000f, 0.000000f); glVertex3f(-21.212202f, 80.000999f, 21.214199f); glNormal3f(-0.000000f, -1.000000f, 0.000000f); glVertex3f(-11.479499f, 80.000999f, 27.717381f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(-0.000000f, -1.000000f, 0.000000f); glVertex3f(-11.479499f, 80.000999f, 27.717381f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001004f, 80.000999f, 30.000994f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001004f, 80.000999f, 30.000994f); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(11.481507f, 80.000999f, 27.717379f); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0.000000f, -1.000000f, 0.000000f); glVertex3f(0.001000f, 80.000992f, 0.000995f); glNormal3f(0.000000f, -1.000000f, 0.000000f); 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