| Problem Summary |
Problem History |
Date Fixed |
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Unable to switch to Stereo on-the-fly on the Octanes.
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Opened up case 1110498
with SGI support. Use the lab's surfzone id to log in.
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The Case boils down to this. Apparently the frame buffer
must be reconfigure do to the stereo
we want on the Octanes. And all the graphics must be
restarted when the frame buffer is reconfigured.
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No solution found so far
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| View Dependant Culling does not work at all |
When I (jeremy) put in the MultiSurface mesh generation
I had to completely break VDC. VDC does not work at all now.
In fact if you have VDC turned on and you attempt to create
a TIN Flyby will segmentation fault. |
When the new triangulation code is finished this
can be worked on. Or VDC may just be removed in favor
of View Dependent Progressive Meshes. Hmm...
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| View Dependant Culling does not work properly in stereo. |
Never has worked correctly or for that matter at all. |
Probably should get VDC itself to work correctly first. |
| Spurrious trangles appear in semi-delauny mesh simplification |
Is this an issue anymore?? Can it be duplicated?? |
More investigation needed |
| Problem with Texture sizes and mesh sizes being different |
Is this still a problem? |
More investigation needed |